Good Gaming (GMER) Total Non-Current Liabilities (2016 - 2024)
Good Gaming (GMER) has disclosed Total Non-Current Liabilities for 7 consecutive years, with $917371.0 as the latest value for Q3 2024.
- Quarterly Total Non-Current Liabilities rose 72.92% to $917371.0 in Q3 2024 from the year-ago period, while the trailing twelve-month figure was $917371.0 through Sep 2024, up 72.92% year-over-year, with the annual reading at $519944.0 for FY2023, 22.04% up from the prior year.
- Total Non-Current Liabilities for Q3 2024 was $917371.0 at Good Gaming, up from $814152.0 in the prior quarter.
- The five-year high for Total Non-Current Liabilities was $917371.0 in Q3 2024, with the low at $272981.0 in Q1 2022.
- Average Total Non-Current Liabilities over 4 years is $508971.1, with a median of $436211.5 recorded in 2022.
- The sharpest move saw Total Non-Current Liabilities dropped 15.79% in 2023, then surged 116.59% in 2024.
- Over 4 years, Total Non-Current Liabilities stood at $305312.0 in 2021, then surged by 39.55% to $426052.0 in 2022, then grew by 22.04% to $519944.0 in 2023, then skyrocketed by 76.44% to $917371.0 in 2024.
- According to Business Quant data, Total Non-Current Liabilities over the past three periods came in at $917371.0, $814152.0, and $715884.0 for Q3 2024, Q2 2024, and Q1 2024 respectively.