Growth Metrics

Good Gaming (GMER) Total Non-Current Liabilities (2016 - 2024)

Good Gaming (GMER) has disclosed Total Non-Current Liabilities for 6 consecutive years, with $917371.0 as the latest value for Q3 2024.

  • On a quarterly basis, Total Non-Current Liabilities rose 72.92% to $917371.0 in Q3 2024 year-over-year; TTM through Sep 2024 was $917371.0, a 72.92% increase, with the full-year FY2023 number at $519944.0, up 22.04% from a year prior.
  • Total Non-Current Liabilities was $917371.0 for Q3 2024 at Good Gaming, up from $814152.0 in the prior quarter.
  • In the past five years, Total Non-Current Liabilities ranged from a high of $917371.0 in Q3 2024 to a low of $272981.0 in Q1 2022.
  • A 4-year average of $508971.1 and a median of $436211.5 in 2022 define the central range for Total Non-Current Liabilities.
  • Peak YoY movement for Total Non-Current Liabilities: fell 15.79% in 2023, then skyrocketed 116.59% in 2024.
  • Good Gaming's Total Non-Current Liabilities stood at $305312.0 in 2021, then skyrocketed by 39.55% to $426052.0 in 2022, then rose by 22.04% to $519944.0 in 2023, then soared by 76.44% to $917371.0 in 2024.
  • Per Business Quant, the three most recent readings for GMER's Total Non-Current Liabilities are $917371.0 (Q3 2024), $814152.0 (Q2 2024), and $715884.0 (Q1 2024).