Good Gaming (GMER) Total Current Liabilities (2016 - 2025)
Good Gaming (GMER) has disclosed Total Current Liabilities for 10 consecutive years, with $1.1 million as the latest value for Q3 2025.
- On a quarterly basis, Total Current Liabilities rose 19.99% to $1.1 million in Q3 2025 year-over-year; TTM through Sep 2025 was $1.1 million, a 19.99% increase, with the full-year FY2024 number at $977539.0, up 87.89% from a year prior.
- Total Current Liabilities was $1.1 million for Q3 2025 at Good Gaming, up from $1.0 million in the prior quarter.
- In the past five years, Total Current Liabilities ranged from a high of $19.5 million in Q3 2021 to a low of $273314.0 in Q1 2022.
- A 5-year average of $2.1 million and a median of $716217.0 in 2024 define the central range for Total Current Liabilities.
- Peak YoY movement for Total Current Liabilities: soared 488.61% in 2021, then crashed 98.0% in 2022.
- Good Gaming's Total Current Liabilities stood at $305645.0 in 2021, then soared by 39.5% to $426385.0 in 2022, then increased by 22.02% to $520277.0 in 2023, then surged by 87.89% to $977539.0 in 2024, then rose by 12.65% to $1.1 million in 2025.
- Per Business Quant, the three most recent readings for GMER's Total Current Liabilities are $1.1 million (Q3 2025), $1.0 million (Q2 2025), and $1.0 million (Q1 2025).