Good Gaming (GMER) Other Non-Current Liabilities (2016 - 2024)
Good Gaming (GMER) has disclosed Other Non-Current Liabilities for 7 consecutive years, with $333.0 as the latest value for Q3 2024.
- Quarterly Other Non-Current Liabilities changed 0.0% to $333.0 in Q3 2024 from the year-ago period, while the trailing twelve-month figure was $333.0 through Sep 2024, changed 0.0% year-over-year, with the annual reading at $333.0 for FY2023, 0.0% changed from the prior year.
- Other Non-Current Liabilities for Q3 2024 was $333.0 at Good Gaming, roughly flat from $333.0 in the prior quarter.
- The five-year high for Other Non-Current Liabilities was $333.0 in Q4 2021, with the low at $333.0 in Q4 2021.
- Average Other Non-Current Liabilities over 4 years is $333.0, with a median of $333.0 recorded in 2021.
- Peak annual rise in Other Non-Current Liabilities hit 0.0% in 2022, while the deepest fall reached 0.0% in 2022.
- Over 4 years, Other Non-Current Liabilities stood at $333.0 in 2021, then changed by 0.0% to $333.0 in 2022, then changed by 0.0% to $333.0 in 2023, then changed by 0.0% to $333.0 in 2024.
- According to Business Quant data, Other Non-Current Liabilities over the past three periods came in at $333.0, $333.0, and $333.0 for Q3 2024, Q2 2024, and Q1 2024 respectively.