Good Gaming (GMER) Other Non-Current Liabilities (2016 - 2024)
Good Gaming (GMER) has disclosed Other Non-Current Liabilities for 6 consecutive years, with $333.0 as the latest value for Q3 2024.
- On a quarterly basis, Other Non-Current Liabilities changed 0.0% to $333.0 in Q3 2024 year-over-year; TTM through Sep 2024 was $333.0, a 0.0% change, with the full-year FY2023 number at $333.0, changed 0.0% from a year prior.
- Other Non-Current Liabilities was $333.0 for Q3 2024 at Good Gaming, roughly flat from $333.0 in the prior quarter.
- In the past five years, Other Non-Current Liabilities ranged from a high of $333.0 in Q4 2021 to a low of $333.0 in Q4 2021.
- A 4-year average of $333.0 and a median of $333.0 in 2021 define the central range for Other Non-Current Liabilities.
- Biggest YoY gain for Other Non-Current Liabilities was 0.0% in 2022; the steepest drop was 0.0% in 2022.
- Good Gaming's Other Non-Current Liabilities stood at $333.0 in 2021, then changed by 0.0% to $333.0 in 2022, then changed by 0.0% to $333.0 in 2023, then changed by 0.0% to $333.0 in 2024.
- Per Business Quant, the three most recent readings for GMER's Other Non-Current Liabilities are $333.0 (Q3 2024), $333.0 (Q2 2024), and $333.0 (Q1 2024).