KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Non-Current Deffered Revenue (2016)

Gaming & Leisure Properties' Non-Current Deffered Revenue history spans 3 years, with the latest figure at $121.3 million for Q1 2016.

  • For Q1 2016, Non-Current Deffered Revenue rose 85.22% year-over-year to $121.3 million; the TTM value through Mar 2016 reached $121.3 million, up 85.22%, while the annual FY2015 figure was $107.4 million, 108.28% up from the prior year.
  • Non-Current Deffered Revenue for Q1 2016 was $121.3 million at Gaming & Leisure Properties, up from $107.4 million in the prior quarter.
  • Across five years, Non-Current Deffered Revenue topped out at $121.3 million in Q1 2016 and bottomed at $51.6 million in Q4 2014.
  • The 3-year median for Non-Current Deffered Revenue is $79.5 million (2015), against an average of $85.0 million.
  • The largest annual shift saw Non-Current Deffered Revenue soared 108.28% in 2015 before it skyrocketed 85.22% in 2016.
  • A 3-year view of Non-Current Deffered Revenue shows it stood at $51.6 million in 2014, then surged by 108.28% to $107.4 million in 2015, then rose by 13.0% to $121.3 million in 2016.
  • Per Business Quant, the three most recent readings for GLPI's Non-Current Deffered Revenue are $121.3 million (Q1 2016), $107.4 million (Q4 2015), and $79.5 million (Q2 2015).