Gaming & Leisure Properties (GLPI) Non-Current Deffered Revenue (2016)
Historic Non-Current Deffered Revenue for Gaming & Leisure Properties (GLPI) over the last 4 years, with Q3 2016 value amounting to $149.8 million.
- Gaming & Leisure Properties' Non-Current Deffered Revenue rose 6035.34% to $149.8 million in Q3 2016 from the same period last year, while for Sep 2016 it was $149.8 million, marking a year-over-year increase of 6035.34%. This contributed to the annual value of $107.4 million for FY2015, which is 10828.45% up from last year.
- Latest data reveals that Gaming & Leisure Properties reported Non-Current Deffered Revenue of $149.8 million as of Q3 2016, which was up 6035.34% from $135.3 million recorded in Q2 2016.
- In the past 5 years, Gaming & Leisure Properties' Non-Current Deffered Revenue registered a high of $149.8 million during Q3 2016, and its lowest value of $6.7 million during Q4 2013.
- Moreover, its 4-year median value for Non-Current Deffered Revenue was $93.4 million (2015), whereas its average is $90.0 million.
- Per our database at Business Quant, Gaming & Leisure Properties' Non-Current Deffered Revenue surged by 67211.32% in 2014 and then skyrocketed by 6035.34% in 2016.
- Quarter analysis of 4 years shows Gaming & Leisure Properties' Non-Current Deffered Revenue stood at $6.7 million in 2013, then skyrocketed by 672.11% to $51.6 million in 2014, then surged by 108.28% to $107.4 million in 2015, then skyrocketed by 39.51% to $149.8 million in 2016.
- Its last three reported values are $149.8 million in Q3 2016, $135.3 million for Q2 2016, and $121.3 million during Q1 2016.