KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Non-Current Deffered Revenue (2016)

Gaming & Leisure Properties has reported Non-Current Deffered Revenue over the past 4 years, most recently at $149.8 million for Q3 2016.

  • Quarterly Non-Current Deffered Revenue rose 60.35% to $149.8 million in Q3 2016 from the year-ago period, while the trailing twelve-month figure was $149.8 million through Sep 2016, up 60.35% year-over-year, with the annual reading at $107.4 million for FY2015, 108.28% up from the prior year.
  • Non-Current Deffered Revenue was $149.8 million for Q3 2016 at Gaming & Leisure Properties, up from $135.3 million in the prior quarter.
  • Over five years, Non-Current Deffered Revenue peaked at $149.8 million in Q3 2016 and troughed at $6.7 million in Q4 2013.
  • The 4-year median for Non-Current Deffered Revenue is $93.4 million (2015), against an average of $90.0 million.
  • Biggest five-year swings in Non-Current Deffered Revenue: skyrocketed 672.11% in 2014 and later skyrocketed 60.35% in 2016.
  • Tracing GLPI's Non-Current Deffered Revenue over 4 years: stood at $6.7 million in 2013, then skyrocketed by 672.11% to $51.6 million in 2014, then skyrocketed by 108.28% to $107.4 million in 2015, then skyrocketed by 39.51% to $149.8 million in 2016.
  • According to Business Quant data, Non-Current Deffered Revenue over the past three periods came in at $149.8 million, $135.3 million, and $121.3 million for Q3 2016, Q2 2016, and Q1 2016 respectively.