KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Non-Current Debt (2016)

Gaming & Leisure Properties has reported Non-Current Debt over the past 4 years, most recently at $4.7 billion for Q3 2016.

  • Quarterly Non-Current Debt rose 83.43% to $4.7 billion in Q3 2016 from the year-ago period, while the trailing twelve-month figure was $4.7 billion through Sep 2016, up 83.43% year-over-year, with the annual reading at $2.5 billion for FY2015, 2.34% down from the prior year.
  • Non-Current Debt was $4.7 billion for Q3 2016 at Gaming & Leisure Properties, up from $4.5 billion in the prior quarter.
  • Over five years, Non-Current Debt peaked at $4.7 billion in Q3 2016 and troughed at $2.4 billion in Q4 2013.
  • The 4-year median for Non-Current Debt is $2.6 billion (2015), against an average of $3.0 billion.
  • Peak annual rise in Non-Current Debt hit 83.43% in 2016, while the deepest fall reached 4.17% in 2016.
  • Tracing GLPI's Non-Current Debt over 4 years: stood at $2.4 billion in 2013, then increased by 9.37% to $2.6 billion in 2014, then fell by 2.34% to $2.5 billion in 2015, then soared by 85.7% to $4.7 billion in 2016.
  • According to Business Quant data, Non-Current Debt over the past three periods came in at $4.7 billion, $4.5 billion, and $2.5 billion for Q3 2016, Q2 2016, and Q1 2016 respectively.