KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Non-Current Debt (2016)

Gaming & Leisure Properties' Non-Current Debt history spans 3 years, with the latest figure at $4.5 billion for Q2 2016.

  • For Q2 2016, Non-Current Debt rose 75.87% year-over-year to $4.5 billion; the TTM value through Jun 2016 reached $4.5 billion, up 75.87%, while the annual FY2015 figure was $2.5 billion, 2.34% down from the prior year.
  • Non-Current Debt for Q2 2016 was $4.5 billion at Gaming & Leisure Properties, up from $2.5 billion in the prior quarter.
  • Across five years, Non-Current Debt topped out at $4.5 billion in Q2 2016 and bottomed at $2.5 billion in Q1 2016.
  • The 3-year median for Non-Current Debt is $2.6 billion (2015), against an average of $2.9 billion.
  • The largest annual shift saw Non-Current Debt fell 2.34% in 2015 before it surged 75.87% in 2016.
  • A 3-year view of Non-Current Debt shows it stood at $2.6 billion in 2014, then dropped by 2.34% to $2.5 billion in 2015, then soared by 79.8% to $4.5 billion in 2016.
  • Per Business Quant, the three most recent readings for GLPI's Non-Current Debt are $4.5 billion (Q2 2016), $2.5 billion (Q1 2016), and $2.5 billion (Q4 2015).