KPIs & Operating Metrics(New)

Gaming & Leisure Properties (GLPI) Non-Current Debt (2016)

Historic Non-Current Debt for Gaming & Leisure Properties (GLPI) over the last 4 years, with Q3 2016 value amounting to $4.7 billion.

  • Gaming & Leisure Properties' Non-Current Debt rose 8343.18% to $4.7 billion in Q3 2016 from the same period last year, while for Sep 2016 it was $4.7 billion, marking a year-over-year increase of 8343.18%. This contributed to the annual value of $2.5 billion for FY2015, which is 233.6% down from last year.
  • Per Gaming & Leisure Properties' latest filing, its Non-Current Debt stood at $4.7 billion for Q3 2016, which was up 8343.18% from $4.5 billion recorded in Q2 2016.
  • In the past 5 years, Gaming & Leisure Properties' Non-Current Debt ranged from a high of $4.7 billion in Q3 2016 and a low of $2.4 billion during Q4 2013
  • In the last 4 years, Gaming & Leisure Properties' Non-Current Debt had a median value of $2.6 billion in 2015 and averaged $3.0 billion.
  • Examining YoY changes over the last 5 years, Gaming & Leisure Properties' Non-Current Debt showed a top increase of 8343.18% in 2016 and a maximum decrease of 417.19% in 2016.
  • Gaming & Leisure Properties' Non-Current Debt (Quarter) stood at $2.4 billion in 2013, then grew by 9.37% to $2.6 billion in 2014, then decreased by 2.34% to $2.5 billion in 2015, then surged by 85.7% to $4.7 billion in 2016.
  • Its Non-Current Debt was $4.7 billion in Q3 2016, compared to $4.5 billion in Q2 2016 and $2.5 billion in Q1 2016.