Blue Hat Interactive Entertainment Technology (BHATF) Asset Utilization Ratio (2020)

Blue Hat Interactive Entertainment Technology (BHATF) recorded quarterly Asset Utilization Ratio of 0.32 in Q4 2020, up 225.27% quarter-over-quarter from 0.1 in Q2 2020.

Blue Hat Interactive Entertainment Technology (BHATF) Asset Utilization Ratio (2020) Analysis & Trends

Blue Hat Interactive Entertainment Technology's Asset Utilization Ratio history runs 1 years deep, the most recent figure standing at 0.32 for Q4 2020.

  • In Q4 2020, Asset Utilization Ratio changed N/A year-over-year to 0.32; the TTM figure through Dec 2020 stood at 0.32 (changed N/A YoY), while the FY2024 annual figure was 0.3, down 82.95% from the prior year.
  • Asset Utilization Ratio was 0.32 for Q4 2020 at Blue Hat Interactive Entertainment Technology, up from 0.1 in the prior quarter.
  • In the past five years, Asset Utilization Ratio ranged from a high of 0.32 in Q4 2020 to a low of 0.1 in Q2 2020.

Peer Comparison

# Company Market Cap Enterprise Value Gross Profit (Qtr) Asset Util. (Qtr)
1 Electronic Arts 50.63 Bn 47.77 Bn 1.76 Bn 0.57
2 Take Two Interactive Software 39.05 Bn 37.06 Bn 938.70 Mn 0.69
3 Roblox 30.61 Bn 27.39 Bn 1.15 Bn 0.55
4 Playtika Holding 1.16 Bn 382.18 Mn 384.10 Mn 0.75
5 Sohu.com 430.85 Mn -399.49 Mn 111.48 Mn 0.36
6 Gdev 243.40 Mn 135.08 Mn 75.00 Mn -
7 Meridian Holdings 161.93 Mn 147.40 Mn 28.14 Mn 1.65
8 Skillz 141.06 Mn -18.87 Mn 25.51 Mn 0.38
9 Brag House Holdings 90.80 Mn 90.66 Mn - -
10 Blue Hat Interactive Entertainment Technology - - - -

Historic Data

Download Data
DateValue
Dec 31, 2020 0.32
Jun 30, 2020 0.10