Growth Metrics

GameStop (GME) Cost of Revenue (2016 - 2026)

GameStop (GME) has disclosed Cost of Revenue for 18 consecutive years, with $717.5 million as the latest value for Q1 2026.

  • Quarterly Cost of Revenue fell 21.94% to $717.5 million in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $2.4 billion through Jan 2026, down 10.16% year-over-year, with the annual reading at $2.4 billion for FY2026, 10.16% down from the prior year.
  • Cost of Revenue for Q1 2026 was $717.5 million at GameStop, up from $547.6 million in the prior quarter.
  • The five-year high for Cost of Revenue was $1.9 billion in Q1 2022, with the low at $479.6 million in Q2 2025.
  • Average Cost of Revenue over 5 years is $914.8 million, with a median of $853.8 million recorded in 2022.
  • The sharpest move saw Cost of Revenue plummeted 35.95% in 2024, then rose 25.4% in 2025.
  • Over 5 years, Cost of Revenue stood at $894.8 million in 2022, then decreased by 10.99% to $796.5 million in 2023, then fell by 24.28% to $603.1 million in 2024, then dropped by 9.2% to $547.6 million in 2025, then soared by 31.03% to $717.5 million in 2026.
  • According to Business Quant data, Cost of Revenue over the past three periods came in at $717.5 million, $547.6 million, and $689.1 million for Q1 2026, Q4 2025, and Q3 2025 respectively.