Growth Metrics

GameStop (GME) Cost of Revenue (2016 - 2026)

GameStop has reported Cost of Revenue over the past 18 years, most recently at $717.5 million for Q1 2026.

  • Quarterly Cost of Revenue fell 21.94% to $717.5 million in Q1 2026 from the year-ago period, while the trailing twelve-month figure was $2.4 billion through Jan 2026, down 10.16% year-over-year, with the annual reading at $2.4 billion for FY2026, 10.16% down from the prior year.
  • Cost of Revenue was $717.5 million for Q1 2026 at GameStop, up from $547.6 million in the prior quarter.
  • Over five years, Cost of Revenue peaked at $1.9 billion in Q1 2022 and troughed at $479.6 million in Q2 2025.
  • The 5-year median for Cost of Revenue is $853.8 million (2022), against an average of $914.8 million.
  • Year-over-year, Cost of Revenue crashed 35.95% in 2024 and then increased 25.4% in 2025.
  • A 5-year view of Cost of Revenue shows it stood at $894.8 million in 2022, then fell by 10.99% to $796.5 million in 2023, then dropped by 24.28% to $603.1 million in 2024, then decreased by 9.2% to $547.6 million in 2025, then skyrocketed by 31.03% to $717.5 million in 2026.
  • Per Business Quant, the three most recent readings for GME's Cost of Revenue are $717.5 million (Q1 2026), $547.6 million (Q4 2025), and $689.1 million (Q3 2025).