Nvidia’s Revenue by Segment (2017-2022)

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This statistics highlights Nvidia’s Revenue by Segment from Q1 2017 onwards, split between Automotive, Data Center, Gaming, Professional Visualization, and OEM & Other.
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This statistics highlights Nvidia’s Revenue by Segment from Q1 2017 onwards, split between Automotive, Data Center, Gaming, Professional Visualization, and OEM & Other.

Nvidia Corporation is an American multinational technology company. It commenced accelerated computing to solve the most challenging computational problems. Nvidia began with an emphasis on PC Graphics. As of late, because of the high interest in 3D plans and the size of the gaming market, they have moved concentration to the progressive field of AI Filled by the supported interest for excellent 3D designs and the size of the gaming market, Nvidia utilized its GPU engineering to make stages for computer-generated reality, HPC, and AI.

Nvidia’s Revenue by Segment

Nvidia generates its revenue from four market segments. These are:

  • Automotive
  • Datacenter
  • Gaming
  • OEM and Other
  • Professional Visualization

The company’s segment revenue contribution to Nvidia’s overall top line is as follows:

Category Revenue in Q4 2021 Revenue Share in Q4 2021
Automotive $145 2.90%
Datacenter $1903 38.04%
Gaming $2495 49.87%
OEM & Other $153 3.06%
Professional Visualization $307 6.14%
Total $5003 100.00%

(Figures in millions)

The Total Revenue for the fourth quarter of the fiscal year 2021 was $5003 million, which was a 61% increase from a year earlier ($3105 million) and up 6% from the previous quarter ($4726 million).

Here’s a bit more detail about Nvidia’s Revenue by Segment:

  • Automotive: The revenue from Automotive for the fourth quarter of the fiscal year 2021 was $145 million. Automotive revenue had the least contribution of 2.9% to the Total revenue. It decreased by 11% from the previous year ($163 million) and increased by 16% from the subsequent quarter ($125 million). The year-on-year decline mirrors a decrease in income from legacy infotainment modules and independent driving advancement arrangements. The successive increment reflects higher sales of AI cockpit arrangements. Automotive revenue had the least contribution of 2.9% to the Total revenue during this period.
  • Data Center: The revenue from Data Center for the fourth quarter of the fiscal year 2021 was $1903 million, which added to 38.04% of the total revenue. It was a 197% increase compared to the previous year ($968 million) and a 0.16% increase compared to the previous quarter ($1900 million). The acquisition of Mellanox contributed to 33% of the Data Center revenue and 13% of the entire organization. The year-on-year and consecutive increments were also driven by the ramp of Nvidia Ampere architecture products.
  • Gaming: The revenue from Gaming was $2495 million, this was almost half the revenue generated during the fourth quarter of the fiscal year 2021. It increased by 67% from a year ago ($1491 million) and by 10% from the previous quarter ($2271 million). This increase reflects higher sales across desktop and notebook gaming GPUs, and game console SOCs. Desktop gaming sales were mostly boosted by the introduction of GeForce RTX 30 Series based on the Nvidia Ampere architecture. Gaming contributed to almost half the revenue generated during the fourth quarter of the fiscal year 2021. This was the largest segment for Nvidia, in terms of revenue, during Q4 2021.
  • Professional Visualization: The revenue from Professional Visualization for the fourth quarter of the fiscal year 2021 was $307 million. It had a 6.14% share in the total revenue. The revenue from this segment decreased by 7% as compared to the previous year ($331 million) but increased by 30% from the previous quarter ($236 million).  The year-on-year decline was due to the impact of COVID-19 on the sales of desktop workstations. The quarterly increase shows a rebound for mobile workstations due to work from home.
  • OEM & Other: OEM and Other revenue contributed 3.06% to the total revenue with $153 million, a less than 1% increase from a year prior ($152 million), but a 21% decrease from the previous quarter ($194 million). The yearly increase was a result of the higher volume of entry-level PC GPUs and the quarterly decline was due to a decline in the volume of entry-level laptops.

About Nvidia

Nvidia Corporation was founded by Jensen Huang, Chris Malachowsky, and Curtis Priem. Nvidia was incorporated in California in 1993 and later reincorporated in Delaware in 1998, with its Headquarters in Santa Clara, California. It was started with the belief that one-day computers would become a device for enjoying games and multimedia.

Nvidia initially started with a focus on pc graphics. In 1995 Nvidia launched its first product, NV1. In 1997 they introduced RIVA 128, the world’s first 128-bit 3D processor. Over one million units were sold within the first four months. In 1999, Nvidia invented the GPU boosted the development of the PC gaming market, reclassified modern PC graphics, and changed parallel computing. Its GPU deep learning ignited modern AI. GPU acts as the brain of present-day PCs, robots, and self-driving vehicles that can see and comprehend the world.

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