NVIDIA’s Operating Margins by Segment (2017-2022)

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This statistic highlights Nvidia’s operating margins by segment, across graphics, and computing and networking segments, reported on a quarterly basis from Q1 2017 onwards.
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This statistic highlights Nvidia’s operating margins by segment, across graphics, and computing and networking segments, reported on a quarterly basis from Q1 2017 onwards.

Its GPU product brands are aimed at specialized markets including GeForce for gamers; Quadro for designers; Tesla and DGX for artificial intelligence, data scientists and big data researchers; and GRID for cloud-based visual computing users.

Nvidia’s Operating Margins by Segment

Nvidia’s compute and networking business reported an operating margin of 42.5% during Q4 2022, whereas its graphics segment sported far greater operating margins of 54.75% during the quarter.

Segment Operating Margin in Q4 2022
Compute & Networking 42.51%
Graphics 54.75%

Its Tegra brand integrates an entire computer onto a single chip and incorporates GPUs and multi-core CPUs to drive supercomputing for autonomous robots, drones, and cars, as well as for game consoles and mobile gaming and entertainment devices.

Nvidia, headquartered in Santa Clara, California, was incorporated in California in April 1993 and later reincorporated in Delaware in April 1998. With the shifting focus on PC graphics, the company invented Graphics Processing Unit (GPU) in 1999 and has also extended its focus towards the revolutionary field of Artificial Intelligence (AI) in recent years.

The company’s two major segments are GPU and Tegra Processor which are based on a single underlying architecture. From these proprietary processors, the company has strategically designed, created and marketed platforms that cater to four large market segments with high efficiency: Gaming, Professional Visualization, Data Center, and Automotive.

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