$49 per month*
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This statistic highlights Unity Software’s Number Of Customers, reported on a quarterly basis from Q3 2019 onwards.
Unity is one of the leading platforms in the world for creating and operating real-time, interactive 3D content. The platform hosted by Unity Software supports game developers from major publishers in the world with teams of hundreds, to mid-sized, small and independent publishers, to individual creators, who develop and pilot high-quality games rapidly and efficiently.
|Number of Customers||Q3 2020||Q4 2020||Q1 2021||Q2 2021||Q3 2021||Q4 2021|
|Customers > $100,000 of revenue||739||793||837||888||973||1052|
(all figures are in absolute terms)
This statistic sheds light on the number of customers who have generated more than $100,000 in revenue individually.
Unity Software’s total number of customers has gone up from 553 to 1052 between Q3 2019 and Q4 2021, which marks a massive increment of 90.23% in 2 years. The total number of customers grew from 793 in Q4 2020 to 1052 in Q4 2021, marking a percentage growth of 33% on a year-on-year basis. On a quarter-on-quarter basis, the total number of customers grew from 973 in Q3 2021 to 1052 in Q4 2021, marking a percentage growth of 8%.
In 2020, the total number of customers grew from 668 in Q1 2021 to 716 in Q2 2021, making an increment of %. It witnessed a rise of %, from 716 in Q2 2021 to 739 in Q3 2021. Further, it rose from 739 in Q3 2020 to 793 in Q4 2020, marking a percentage growth of 7%. The number also grew from 793 in Q4 2020 to 837 in Q1 2021, marking a percentage growth of 6% on a quarter-on-quarter basis.
In 2021, the total number of customers can be seen increasing from 837 in Q1 2021 to 888 in Q2 2021, marking a percentage growth of 6%. The total number of customers can be seen increasing from 888 in Q2 2021 to 973 in Q3 2021, marking an increment of 10%. Quarterly, it witnessed a rise of 8%, from 973 in Q3 2021 to 1052 in Q4 2021. Thus, it can be observed that the quarter-on-quarter percentage growth in Unity Software’s number of customers is increasing at a steady rate from Q3 2020 to the latest quarter.
Unity defines a consumer as an entity or individual that generated revenue during the measurement period. A single organization with multiple divisions, segments, or subsidiaries is generally counted as a single customer, even though the company might enter into commercial agreements with multiple parties within that organization. The company focuses on the number of customers that generated more than $100,000 of revenue in the trailing 12 months, as this segment of the customer base represents the majority of revenue and revenue growth for Unity.
The company has a globally diverse range of customers, from the largest global enterprises to mid-market companies, to government and non-profit institutions, to mid-sized, small and independent businesses and individuals. In the fourth quarter of 2020, the company, on average, had approximately 2.7 billion monthly active end users who consumed content created or operated with their solutions. The applications produced by these creators were downloaded five billion times per month in 2020 on an average.
Unity Software, based in San Francisco, California, is one of the leading platforms for creating and operating interactive, real-time 3D content. The company’s common stocks are listed on the NYSE under the trading symbol “U”. Blender, Maya, Unreal Engine, Key Shot, and CryEngine are a few of the major competitors of the company.
Unity games can be developed, employed, and operated across more than 20 platforms, including Windows, Mac, iOS, Android, PlayStation, Xbox, Nintendo Switch, and the leading augmented and virtual reality platforms, among others. Today, Fortune and Global 500 corporations in industries such as construction, engineering, architecture, automotive, transportation, manufacturing, film, television and retail are using Unity across many new use cases, including automobile and building design, online and augmented reality product configurators, autonomous driving simulation, and augmented reality workplace safety training.
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