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This statistic highlights Sea Limited’s Total Number of Paying Users from 2017 onwards, on a quarterly basis.
Sea Limited is one of the fastest-growing video gaming companies that also own e-commerce business and an emerging fintech establishment.
The following table highlights Sea Limited’s Total Number of Paying Users for Q3 2020, Q2 2021, and Q3 2021.
|Item||Q3 2020||Q2 2021||Q3 2021|
(All figures in Millions)
The company has witnessed continuous growth in the total number of paying users. As per the latest data of the company for Q3 2021, the company has 93.2 million paying users with an increase of 42.7% on a yearly basis.
“Paying Users” refers to the number of unique accounts from which the payment is made to the company’s online games in a specific period. When the payments are made through a unique account in more than one online game or market, then it is counted as more than one paying user. The aggregate of the number of paying users during the quarterly period is referred to as “QPUs”.
In order to maintain the revenue growth for the company’s digital entertainment business, it has to maintain its paying users and convert the active gaming players to paying users and raise their spending. The company invests in user data analysis to understand the consumption pattern of its users. This allows to company to introduce content and services which are appealing to paying users of the company’s platform which also enhances its monetization. The revenue of the company is determined over the performance obligation period and for this purpose, the company has an implied obligation that exists to the paying users to continue providing access to the virtual online games over a predicted delivery obligation period. This delivery obligation period is determined by the estimated average lifespan of the paying users.
The company tracks the paying user’s activeness with every game where the user-based revenue model is utilized to predict paying users’ average lifespan. Here the paying user means inactivity of users in a game for a period of time when it’s reasonable to believe that these users will not return to the game. The inactive rate of these paying users is determined by the company and the paying users’ average lifespan is revised on a quarterly basis.
About the Company
Sea Limited is one of the leading international consumer internet companies that is based in Singapore. It was established by Forrest Li in 2009 and has the vision to improve the lives of consumers and small businesses through technology. The company is listed on New York Stock Exchange (NYSE) under the ticker symbol “SE”.
The company provides three main businesses covering digital entertainment, e-commerce, and digital payments and financial services, which are known as Garena, Shopee, and SeaMoney.
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