Roblox’s Daily Active Users (DAUs) (2018-2022)

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This statistic highlights Roblox’s Daily Active Users (DAUs), split across Asia-pacific, Europe, the Rest of the world, the US, and Canada regions, reported on a quarterly basis from 2018 onwards.
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This statistic highlights Roblox’s Daily Active Users (DAUs), split across Asia-pacific, Europe, the Rest of the world, the US, and Canada regions, reported on a quarterly basis from 2018 onwards.

Roblox Corporation is an American video-recreation developer situated in San Mateo, California. It is the business enterprise that developed Roblox and was started by David Baszucki and Eric Cassel on March 23, 2004, and was incorporated on 9th April 2004. As of 30th June 2021,  the company has more than 1200 employees.,

Roblox’s Daily Active Users (DAUs) by Region

Region Q3 2020 Q2 2021 Q3 2021 Contribution in Q3 2021
Asia-Pacific 5.40 7.20 9.40 19.87%
Europe 10.40 11.80 11.90 25.16%
Rest of world 9.00 12.10 13.80 29.18%
US and Canada 11.50 12.10 12.20 25.79%
Total 36.30 43.20 47.30 100%

(All figures in millions, except percentages)

Roblox corporation’s total number of Daily Active Users increased from 10.3 million in Q1 2018 to 42.2 million in Q1 2021, setting an incline of 309.71% (31.9 million) in 3 years. Further, The daily users grew from 36.30 million in Q3 2020 to 47.30 million in Q3 2021, marking an increase of 30.3% (11 million)  on a year-on-year basis. Quarterly, there was a rise of 9.49% (4.1 million) from 43.20 million in Q2 2021 to 47.30 million in Q3 2021.

Roblox Corporation’s revenue is further bifurcated into the following regions:

Asia Pacific

Roblox’s daily active users from the Asia Pacific region increased from 1.40 million in Q1 2018 to 6.50 million in Q1 2021, setting a massive incline of  364.29% (5.1 million). Compared yearly, the company’s daily users witnessed a growth of 74.07% (4 million) from 5.40 million in Q3 2020 to 9.40 million in Q3 2021. Quarterly, the revenue showed a rise of 30.56% (2.2 million) from 7.20 million in Q2 2021 to 9.40 million in Q3 2021. This region accounted for 19.87% of the whole revenue generated in Q3 2021.

Europe

The company’s daily active users from the Europe region witnessed a constant increase from 2.50 million in Q1 2018 to 12.50 million in Q1 2021, amounting to an increment of 400% (10 million) in 3 years. However, Quarterly Roblox’s daily users in Europe decreased slightly from 12.50 million in Q1 2021 to 11.80 million in Q2 2021, accounting for a decline of  5.6% (0.7 million). Comparing yearly, the daily users witnessed a rise of 14.42 % (1.5 million) from 10.40 million in Q3 2020 to 11.90 million in Q3 2021. This region has 25.16% of the total daily active users in Q3 2021.

Rest of the World

Roblox’s active daily users showed a constant and upward trend from 2.00 million in Q1 2018 to 10.60 million in Q1 2021, marking a huge incline of 430% (8.6 million). The majority of Roblox’s daily users are from the rest of the world region accounting for 29.18% of the company’s daily active users in Q3 2021, amounting to 13.80 million. It grew by 53.33% (4.8 million) compared to 9.00 million users in Q3 2021 and 14.05% (1.7 million) compared to 12.10 million in Q2 2021.

United States And Canada

The companies daily active users from the US and Canada region account for 25.79% of the total active users in Q2 2022. The number of users grew up from $11.50 million in Q3 2020 to 12.20 million in Q3 2021, making an increase of 6.09% (0.7 million) in a year. Quarterly, the company achieved a slight growth of 0.83% (0.1 million) from 12.10 million in Q2 2021 to 12.20 million in Q3 2021.

About the Company

Every day, people from all over the globe visit Roblox to make new friends. Together they play, learn, communicate, explore, and expand their friendships, all in 3D digital worlds that are entirely user-generated, built by the company’s community of developers. The company’s Platform is powered by user-generated content and draws inspiration from gaming, entertainment, social media, and even toys. The company’s human co-experience Platform includes Roblox Client, the Roblox Studio, and the Roblox Cloud. Roblox Client is an application that allows customers to explore 3D digital worlds. Roblox Studio is a free toolkit that allows developers and creators to create, publish, and run 3D experiences and other content that can be viewed through the Roblox Client. Our human co-experience Platform is powered by Roblox Cloud, which comprises services and infrastructure.

The company’s mission is to build a human co-experience Platform that enables shared experiences among billions of users. They are constantly improving how the Roblox Platform supports shared experiences, ranging from how these experiences are built by an engaged community of developers, to how they are enjoyed and safely used by users across the globe. The company’s primary areas of investment are their developer and creator community, and the people, technology, and infrastructure required to keep improving the Roblox Platform. The company is traded at the New York Stock Exchange (NYSE) under the ticker symbol RBLX. 

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