NVIDIA: Revenue by Region 2020 (Bill to Location)

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This statistic highlights NVIDIA Revenue by region data from the first quarter of 2016 (Q1 2016) to the last quarter of 2019
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NVIDIA is a US based semiconductors company that manufactures graphics cards. It competes with Intel Corp and Advanced Micro Devices and it serves five major geographical regions: China, Europe, Asia Pacific, Taiwan and United States. As of Q2 FY20, its revenues reported from each of these geographical regions came in at. And let’s look into the NVIDIA Revenue by region data here.

NVIDIA Revenue by region

Geographic Region

Revenue (in million US dollars)

Revenue Contribution 

China (including Hong Kong)58322.61%
Europe28811.17%
Other Asia Pacific75629.31%
Others / Unclassified1295.00%
Taiwan63524.62%
United States1887.29%
Total revenue2579100.00%

 

Concentration of Revenue

NVIDIA has operations across four different continents across the globe: Asia, Europe, North America and South America, in thirty-seven different countries with more than fifty offices worldwide.

Revenue from sales to customers outside of the United States accounted for 93% of total revenue for the second quarter and first half of fiscal year 2020 as compared to 87% for the second quarter and first half of fiscal year 2019. A major chunk of the revenue is contributed by other Asia Pacific region roughly 29% followed by Taiwan (24%) and China (22%).

Revenue by geographic region is allocated to individual countries based on the location to which the products are initially billed even if the revenue is attributable to end customers in a different location. For example: if the billing is done is United States (billing location) while the products are to shipped to China (end customers location), it will add to the revenue generated from United States and not China.

Company Overview

NVIDIA, headquartered in Santa Clara, California, was incorporated in California in April 1993 and later reincorporated in Delaware in April 1998. With the shifting focus on PC graphics, the company invented Graphics Processing Unit (GPU) in 1999 and has also extended its focus towards the revolutionary field of Artificial Intelligence (AI) in the recent years. 

The growing demand for 3D graphics coupled with high scalability of the gaming market is aptly addressed by the company through evolution of the GPU into a computer brain through a combination of virtual reality, high performance computing (HPC) and AI.

The company’s two major segments are GPU and Tegra Processor which are based on a single underlying architecture. From these proprietary processors, the company has strategically designed, created and marketed platforms which cater to four large market segments with high efficiency: Gaming, Professional Visualization, Data Center, and Automotive.

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