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This statistic highlights Immersion Corp’s Revenue by Geography, split between Asia, Europe and North America, reported on a quarterly basis from Q1 2016 onwards.
|Revenue by Geography||2020 Q3||2021 Q2||2021 Q3||Contribution in Q3 2021|
(All figures are in millions, except percentages)
Immersion Corporation is a premier licensing company mainly focused on the invention, acceleration, and scaling, through licensing, of innovative haptic technologies that allow people to use their sense of touch to engage with products and experience the digital world around them effectively. They are one of the leading experts in haptics, and their focus on innovation allows them to deliver world-class intellectual property and technology that enables the creation of products that delight end users.
Immersion Corp’s Revenue by Geography increases on a YOY and QOQ basis. Earlier in Q3 2020 company held a revenue of $7.7 million, while in Q3 2021, it falls to $7.4 million showing a decrease of 4%. The company’s Europe region shows a revenue holding of 10%. North America region stands also for 10%, and Asia region stands for 80% which is the largest revenue shareholding in the year 2021.
The company shows immense up and down in revenue by region in the Asia region. Earlier in Q3 2020 company held a total of $6 million, while in the year Q2 2021 it rose to $9 million. This shows their 50% rise in revenue in this region of the company. While in Q3 2021 it falls immensely to $6 million, which shows the total growth decreases by 34%.
The company shows immense up and down in revenue by region in the Europe region. Earlier in Q3 2020 company held a total of $0.7 million, while in Q2 2021 it rose to $0.8 million. This shows their 15% rise in revenue in this region of the company. While in the year Q3 2021 it falls immensely to $0.4 million, which shows the total growth decreases by 50%.
The company shows immense up and down in revenue by region in the North America region. Earlier in Q3 2020 company holds a total of $1 million, while in Q2 2021 it falls to $0.8 million. This shows there 20% fall in revenue in this region of the company. While in Q3 2021 it rises immensely to $1 million, which shows the total growth increases by 25%.
Immersion Corp. technology is designed to facilitate the introduction of notable haptic experiences, which allow their enormous distribution and make sure that their playback is optimized. Their number one commercial enterprise is present in the mobility, gaming, and automobile markets. however They accept as true with their era is extensively relevant and spot possibilities in evolving new markets, which include entertainment, social content material, digital and augmented fact, and wearables, in addition to residential, commercial, and business Internet of Things. In recent years, they have become visible as a fashion closer to large marketplace adoption of the haptic era. As different corporations comply with additionally their management in spotting how vital tactile comments may be in people’s virtual lives, they count on the possibility to license their IP, and technology will preserve to expand.
They have followed a commercial enterprise version below which they offer superior tactile software programs, associated tools, and technical help designed to combine their patented era into their clients’ merchandise handiest or beautify the capability in their patented era and provide licenses to their patented era to their clients handiest. Their licenses allow their clients to install enabled devices, content material, and different offerings, which the enterprise commonly sells below their names, logo names. They and their wholly-owned subsidiaries maintain greater than 1700 issued or pending international patents as of December 31, 2021. Their patents cowl an extensive variety of virtual technology and approaches wherein touch-associated era may be integrated into and among hardware merchandise and components, structures, software programs, utility software program, virtual content material, and plenty of greater.
They accept as true that their IP applies to a few of the maximum vital and present-day approaches wherein the haptic era is and may be deployed, which include or alongside them about cellular interfaces and personal interactions, in affiliation with strain and different sensing technology additionally, as a part of the video and interactive content material offerings, as associated with digital or online and augmented fact experiences, and about superior actuation technology and diverse techniques.
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