Electronic Arts Inc: Revenue by Region(2020)

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This statistic highlights Electronic Arts Inc Revenue by Region data from the first quarter of 2016 (Q1 2016) to the last quarter of 2019
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By Vaishali Ladha

Electronic Arts Inc. is the second largest video game company in Americas and Europe in terms of revenue and market capitalization. Headquartered in Redwood City, California, the company competes with Activision Blizzard, Ubisoft and Take-Two Interactive. The company derives its revenue from operations in two major geographical locations: North America and Internationally. As of Q2 FY20, the revenues from the different reportable segments or business units came in at. And let’s look into Electronic Arts Inc Revenue by Region here.

Electronic Arts Inc Revenue by Region

Geographical region

Revenue (in million USD)

Revenue Contribution

North America49040.53%
International71959.47%
Total Revenue1209100.00%

Concentration of Revenue

Electronic Arts Inc. has operations across four continents across the globe: Asia, Europe, North America and Australia in sixteen different countries such as United States, Spain, Sweden, Finland, Ireland Singapore and India to name a few.

The company attributes net revenue from external customers based on the location of the legal entity that sells the products and/or services. For example, revenue generated by Swiss legal entity will also include revenue from customers residing outside of Switzerland, including customer residing in Europe. Switzerland is the major contributor of revenue in international locations. There are no other countries with revenue greater than 10 per cent for Q2, FY20.

The company reported a 11% increase in net revenue from North America in Q2, FY20 as compared to Q2, FY19 of which United States represented over 99 per cent. On the other hand, the international locations reported a marginal increase of 3% in net revenue for Q2, FY20.

Company Overview

Electronic Arts Inc., is a global leader in digital interactive entertainment, with the mission to inspire the world to play. They develop, market, publish and deliver video games which can be played and watched on different platforms such as game consoles, PCs (desktops), mobile phones and tablets. Their products and services cover a diverse genre such as sports, action, role-playing and simulation. The breadth and depth of their portfolio together with flexibility in business models and distribution channels (retail, download, subscription-based and free-to-play) provides them with a strategic advantage over their competitors.

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