Immersion Corp’s Revenue Breakdown by Segment (2016-2022)

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This statistic highlights Immersion Corp’s Revenue Breakdown by Segment, split between Royalty and License, and Development and Services, reported on a quarterly basis from Q1 2016 onwards.
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This statistic highlights Immersion Corp’s Revenue Breakdown by Segment, split between Royalty and License, and Development and Services, reported on a quarterly basis from Q1 2016 onwards.

Immersion Corp’s Revenue Breakdown by Segment

Revenue Breakdown by Segment  Q3 2020 Q2 2021 Q3 2021 Contribution in Q3 2021
Development, services, and other $0.06 $0.10 $0.10 2%
Royalty and license $7 $11 $7 98%
Total  $7.06 $11.10 $7.10 100%

(All figures are in millions, except percentages)

Immersion Corporation is a premier licensing company mainly focused on the invention, acceleration, and scaling, through licensing, of innovative haptic technologies that allow people to use their sense of touch to engage with products and experience the digital world around them effectively. They are one of the leading experts in haptics, and their focus on innovation allows them to deliver world-class intellectual property and technology that enables the creation of products that delight end users.

Immersion Corp’s Revenue by Segment increases on a year-on-year and quarter-on-quarter basis. Earlier in Q3 2020 company held a revenue of $7.06 million, while in Q3 2021 it rose to $7.1 million showing an increase of 1%. The company’s Development, Services, and Other segments show revenue holding of 2%, and the Royalty and License segment stands for 98% which is the largest revenue shareholding for the year 2021.

Development, services, and other

The company shows immense up and down in revenue by region in the Development, services and other segment. Earlier in Q3 2020 company held a total of $0.06 million, while in the year Q2 2021 it rose to $0.1 million. This shows their 67% rise in revenue in this region of the company. While for the year Q3 2021 it remains the same as $0.1 million.

Royalty and license

The company shows immense up and down in revenue by region in the Royalty and License segment. Earlier in Q3 2020 company held a total of $7 million, while in the year Q2 2021 it rose to $11 million. This shows their 57% rise in revenue in this region of the company. While in the year Q3 2021 it falls immensely to $7 million, which shows the total growth decreases by 37%.

About The Company 

Immersion Corp. technologies are designed to facilitate the creation of high-quality haptic experiences, which enable their widespread distribution, and ensure that their playback is optimized. Their primary business is currently in the mobility, gaming, and automotive markets. But the company believes their technology is broadly applicable and see opportunities in evolving new markets, including entertainment, social content, virtual and augmented reality, wearables, as well as residential, commercial, and industrial Internet of Things. In recent years, they have seen a trend towards broad market adoption of haptic technology. As other companies follow their leadership in recognizing how important tactile feedback can be in people’s digital lives, they expect the opportunity to license their IP, and technologies will continue to expand.
The company has adopted a business model under which they provide advanced tactile software, related tools, and technical assistance designed to integrate their patented technology into their customers’ products only or enhance the functionality of their patented technology and offer licenses to their patented technology to their customers only. Their licenses enable their customers to deploy enabled devices, content, and other offerings, which the company typically sells under its brand names. They and their wholly-owned subsidiaries hold more than 1,700 issued or pending patents worldwide as of December 31, 2021. Their patents cover a wide range of digital technologies and ways in which touch-related technology can be incorporated into and between hardware products and components, systems software, application software, digital content, and many more.
The company believes that its IP is relevant to many of the most important and cutting-edge ways in which haptic technology is and can be deployed, including or along with them in connection with mobile interfaces and user interactions, in association with pressure and other sensing technologies also, as part of the video and interactive content offerings, as related to virtual or online and augmented reality experiences, in connection with advanced actuation technologies, and the various techniques. The company’s portfolio includes huge numerous patents and patent applications that they believe may become essential to emerging standards in development by Standards Development Organizations including media standards in development by ISO/IEC Moving Picture Expert Group and software and system standards in development at IEEE-SA.

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